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Schadenfreude Studios > Videogames > Super Street Fighter 4 3D

ReverendSuper Street Fighter 4 3D  April 7, 2011 3:31 PM | Post #1
Goblin King

The 3D in this game is just awesome and I personally like how they have the option of having combo buttons on the touch screen. These buttons almost levels the playing ground for the casual gamer and and the avid player.

Don't blame me for what my minions have done. Blame yourself for being the target.

ÂmesangRe: Super Street Fighter 4 3D  April 8, 2011 2:31 PM | Post #2
has lost the game

I saw an ad for this in the window of the local GameSpot.

Man, I can still remember thumbing through the pages of Electronic Gaming Monthly and seeing an article about the upcoming GameBoy Advance, with 32-bit technology (remember "bits?") that would've blown out the old SNES (and remember how good Donkey Kong Country looked?).

You know, I'd almost ask why did Capcom release a Super Street Fighter IV, but then this is Capcom. Kind of makes me dissapointed that I shelled out so much to get SFIV's collector's edition on the 360. Now if Capcom allowed some sort of huge update that could transform your SFIV into Super SFIV, then I'd be alright, but that'll never happen.

So, yeah, when you say combo buttons on the touch screen, do you mean you press a button and the character does a combo automatically? Heh, and to think that in SFIV you'd get achievements for doing thumb-busting combos by yourself.


ReverendRe: Super Street Fighter 4 3D  April 10, 2011 4:33 PM | Post #3
Goblin King

I remeber bit alright. Heck I remember playing on the Atari. Such fun games. is wrong to miss side scrolling games?

On the touch screen of the 3DS it gives you 4 combo buttons and when you touch 1 you automatically do the combo. However you still need to know how to do the combos to be competitive since there are of course more then 3 combos.

Don't blame me for what my minions have done. Blame yourself for being the target.

ÂmesangRe: Super Street Fighter 4 3D  April 11, 2011 2:04 AM | Post #4
has lost the game

We didn't have an Atari exactly; I think it was more of a Sears Telegames system. Never got it to work, actually.

Yeah, if I ever get back up there I'll have to show you Street Fighter IV's mode that teaches you how to cancel ordinary attacks into special or super attacks (I recall being able to toss an opponent into the air with one of Gouken's throws, and then following it up with his Ultimate Attack).



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